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Shatterfall

Shatterfall

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Devlog

  • First days in numbers
    October 18, 2026 by MindsaverDev
    The demo has been out for a few days. About a third of you allowed anonymous statistics when you first pressed PLAY. Thank you! Those numbers already shaped three updates. Here is what they show. The... Continue reading
  • 0.30.8: The Daily and Weekly are more fun now
    October 18, 2026 by MindsaverDev
    2
    #update, #dev
    You told me the Daily and the Weekly felt like a grind: a weak build, mostly common cards, and boss fights that dragged on. The numbers agreed. Daily boss fights took about twice as long as in a norma... Continue reading
  • 0.30.5 + 0.30.6: Your first boss, and sharper on phones"
    October 17, 2026 by MindsaverDev#update, #dev
    Two updates today, both built from what your first runs showed us. Thanks to everyone who played and shared their stats. Your first boss (0.30.5) Many of you played ten runs or more without ever meeti... Continue reading
  • The Shatterfall demo is here (0.30.4)
    October 15, 2026 by MindsaverDev
    1
    #launch, #demo, #incremental, #roguelite, #update, #quality of life
    Shatterfall is a neon incremental roguelite: your cursor is a reaper field, every shard it touches shatters, and every run makes the next one stronger. Draft cards, evolve your weapons, break four bos... Continue reading
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Updated 7 hours ago